One of the key things I’ve resolved to do of late is actually *play* Epitaph. The truth is, I haven’t done nearly enough of that over the past few years simply because developing the game combined with my real world obligations make it difficult to carve out even a few hours to just play about. There’s also a sense of, ‘Well, I know the game already’ since I’m responsible for coding large swathes of it. But, before we patched last time I created a new character (over here on Black Ops) and I just played for a bit. Rather than … Continue reading
Get Imaginary Realities volume 7, issue 2, at the usual place.
- Is Structuralism a Viable Critical Lens for Roguelike Games?